Energy expenditure, heart rate, and upper limb and total body movement were assessed in 11- to 17-year-old adolescents whilst playing three active (Nintendo Wii) and one sedentary (XBOX 360) video games.
Energy expenditure, heart rate, and upper limb and total body movement were assessed in 11- to 17-year-old adolescents whilst playing three active (Nintendo Wii) and one sedentary (XBOX 360) video games.
This entry was posted on January 3, 2009, 9:09 am and is filed under Physical Activity, Playgrounds. You can follow any responses to this entry through RSS 2.0. Both comments and pings are currently closed.
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